RITPU | IJTHE

Revue internationale des technologies en pédagogie universitaire

International Journal of Technologies in Higher Education

Gamification croissante d’un quiz de chimie – Effets comparés sur la performance, la perception de compétence et l’état de flow

Increasing gamification in a chemistry quiz: Comparative effects on performance, perceived competence, and the state of flow
Nathalie le Maire - Gembloux Agro-Bio Tech - Université de Liège, Belgium
Anne-Catherine Dalcq - Gembloux Agro-Bio Tech - Université de Liège, Belgium
Catherine Colaux - Gembloux Agro-Bio Tech - Université de Liège, Belgium
Marie-Laure Fauconnier - Gembloux Agro-Bio Tech - Université de Liège, Belgium
Dominique Verpoorten - IFRES - Université de Liège, Belgium
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Abstract

Mini-games have recently emerged in the literature on gamification as an affordable alternative to immersive serious games. The present study aims to evaluate the effects of the use of chemistry minigames having a growing gamification on the performance, the self-confidence and the flow perceived by first year bioengineering students. Results indicate no effect on the first two parameters but show a positive effect on four dimensions of the flow. Given these mixed results, the conditions of an effective use of mini-games with undergraduate students are then discussed.

Available online: 2017-09-18

DOI : https://doi.org/10.18162/ritpu-2017-v14n1-05

le Maire, N., Dalcq, A.-C., Colaux, C., Fauconnier, M.-L., & Verpoorten, D. (2017). Gamification croissante d’un quiz de chimie – Effets comparés sur la performance, la perception de compétence et l’état de flow. International Journal of Technologies in Higher Education, 14(1), 69-83. https://doi.org/10.18162/ritpu-2017-v14n1-05